A ‘Ghost Of Tsushima’ Stagger Samurai Gosaku Build That Is Absolutely Unstoppable
You’ll quickly realize that Ghost of Tsushima has no problem turning you into a samurai killing machine relatively early in the game, but as you progress you become more and more powerful, as do the enemies. , and some of the encounters get really flooded with enemies. As such, I wanted to go through a specific “build” which I found to be extremely effective in the game, and unique in that it barely uses the fundamentals of combat, parrying and dodging, which I know some people hate.
I don’t like builds in Tsushima that rely on limited use items like arrows or ghost weapons, and this Gosaku build doesn’t need either.
The heart of this build is the Gosaku set, which you can get from a “legendary” quest from the Musician in Act 2. This requires you to liberate six different farms and get keys to a final area where you can fight someone and get the armor. Here is a guide for that.
What does the Gosaku set do? When fully upgraded, you get:
- A massive increase in health
- A major increase in stagger damage
- 20% life on kill against staggered enemies
The entire core of this build is ladder, ladder, ladder and relies on positions 100% of the time.
Before we get into the gameplay, here’s a list of the charms I use for construction, because that’s really the only other part you can customize besides the whole thing:
Amaterasu Charm – Killing enemies grants a moderate amount of health. Combine that with the armor bonus and I think you have up to at least 30% health on stagger kills. It’s wild. You can’t die unless you really ruin an encounter. It’s a shrine charm you can get here.
Shinatsuhiko Charm – Staggering an enemy prevents interrupted melee attacks for 6 seconds. So every time you stagger, you can simply chain more luck without fear of being interrupted or knocked down, even by unblockable attacks. You will take the damage, but you can walk through it. Another shrine charm, guide here.
Clubbing Charm – The others are minor charms. I just have one to increase stagger damage. I don’t know if I need it, but I can stagger anyone in 1-2 hits between this and armor.
Ferocity Charm x2 – Got two because this build doesn’t have the best melee damage outside of stagger.
Inara’s Power Charm – This is from Fox Shrines and is an upgradable charm that will eventually give you both health and armor the more shrines you find.
Alright, so how does this all work?
The key is the postures. You’ll unlock all four positions in the game fairly quickly, and I write an entire article on how best to use this tactic yesterday. In short, you should pause (with a slow R2 time) in the middle of the fight to switch stances depending on the enemy you’re fighting, because you’ll do like 3x the stagger damage if you “matched” correctly, c This is how you break their guard in 1-2 strikes. You should effectively stun any enemies you fight besides archers, and you’ll get 30% health on kills. The only the time I use parry is if I get too crowded, but you hardly need it, especially with the charm that lets you fight off attacks. I only dodge when I have to roll into archers to gut them.
I highly recommend that you memorize which button is which position, because you’ll soon be able to do it without even thinking about it. You also need to memorize the combos in the tiered unlock trees. Shield, for example (hold triangle, then smash triangle) is essentially a one-hit kill combo for any shield enemy once you master it.
It’s a bit of a glass cannon build with no defense abilities or charms, and yet you heal so much from staggered kills that it really doesn’t matter. It’s also a good build for duels as the damage scale comes into play there, and even with a boss you can usually break their guard in 3-4 hits.
For ghost weapons I would use the Kunai, as they can stagger enemies and it counts for your life on kills. I use the bow sparingly for archers and ranged dogs. I also avoid clashes as these become very difficult in the late game and it is often more efficient to charge in. I pretty much save all my resolve for “health potions” in case I need them, but you can use Heavenly Strike if you want, as it does massive damage to staggered enemies.
In short, this version of the rules and it’s basically the only one I use now, despite unlocking all sets. Hope you have as much fun with it as I did.